using System;
using System.Collections.Generic;

namespace Game
{
    public class WorldInfo
    {
        public string DirectoryName = string.Empty;

        public long Size;

        public DateTime LastSaveTime;

        public string SerializationVersion = string.Empty;

        public WorldSettings WorldSettings = new WorldSettings();

        public List<PlayerInfo> PlayerInfos = new List<PlayerInfo>();
    }
}
